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Old Nov 11, 2007, 07:19 AM // 07:19   #1
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Default 60DP = Back to Town

I want to see this changed so that you arn't sent back to the town...

I was just vanq'ing ice floe with heroes and hench and was at my last mob, and got wiped, this then put all my guys on 60%DP...
So I got up tried agen got wiped as i opened invent for my peppermint cc, and it came up with return to outpost option..
So effectively 1 1/2 hours wasted..

I think that this is a rather pointless thing to add and want to see it changed,

TanK
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Old Nov 11, 2007, 07:26 AM // 07:26   #2
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That's why they call it hard mode. Any group can win a war of attrition, hacking away at mobs with 60 dp, killing one foe before wiping. With this it at least takes some strategy, some planning.
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Old Nov 11, 2007, 08:02 AM // 08:02   #3
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Too bad.

It's hard mode.

Not "I'm generally not competent enough not to stave off 4+ deaths so I need consumables to complete the task" Mode.

/notsigned.
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Old Nov 11, 2007, 08:38 AM // 08:38   #4
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Learn to use candy canes faster.
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Old Nov 11, 2007, 09:20 AM // 09:20   #5
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it's called hard mode for a reason. if u can't play it, return to normal mode.

besides, with essece of celerity, multiple hp and armor giving consumables/sweets, it's not hard at all to vanquish
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Old Nov 11, 2007, 09:27 AM // 09:27   #6
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/notsigned

If your full party got to 60% DP you don't deserve the credit for it anyways.. anyone can DP grind their way to vanquishing an area.

Rethink some builds/strategies and try again.. And ye, try to use that candy cane faster
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Old Nov 11, 2007, 12:08 PM // 12:08   #7
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There's only unlimited supply of DP removal available in GW:EN.
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Old Nov 11, 2007, 01:10 PM // 13:10   #8
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signed... one of the most annoying things in the game ...

nothing is more annoying, when you waste douzens of hours for nothing, especially when you were really near to the point to fullfill the vanguish, like that only 5 kills more U've needed and then get kicked causes of the god damn DP...

The sense of using Powerstones is to use them, when full party IS at -60 DP, then the player has the most usage of the stones... it makes no sense to use stones, when only say 1 of 8 is at -60 and all others are like -15 to -45 ...

using stones at such moments is just a waste of the stone .. i use stones, when the usage of them makes most sense and that is, when all are -60% ...
but that I can't then do, because you get auto-kicked -.-
When this stupid autokick gets not deleted, then powerstones should be automatically used, when all are at -60% and you get only auto kicked, when no stone could be used, because none was in the inventary of non character of the party

this would be fair at least.

and no, with ful party -60% you can not death grind everything...there are enough place, where your party simple stands never anymore a chance versus the enemies, once beign all -60Dp, because the enemies just need 1-2 attacks to ikill your whole party again and again and again, where you have everytime to run long ways, before u reach the spot again, and before your back, all enemies are fully healed again ...

and each time you get more DP, it becomes alot harder to fight monsters in HM ...

the whole system around the DP is imbalanced ...

whe get morale, wow only +2%,. but when we die ,its direct -15%!!!
When get get only max of +10%...but - of 60%

does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba

the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf...

balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.

Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ?
and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.-

that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!!
DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ...

the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-
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Old Nov 11, 2007, 01:39 PM // 13:39   #9
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/not signed

Yeah it is a pain in the ass, but it is hard mode after all
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Old Nov 11, 2007, 01:42 PM // 13:42   #10
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This is Sparta! I mean... HARD MODE!
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Old Nov 11, 2007, 01:43 PM // 13:43   #11
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/not signed

Why should they change something because you f'ed up. Live with it. Quite frankly you should have used a powerstone or cc's at 45%DP, or brought your DP to 0 before you engaged the last mob. Bad desion on your part, learn from it!!!!!!!!!!!!!!!!!!!!
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Old Nov 11, 2007, 01:53 PM // 13:53   #12
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Quote:
Originally Posted by Phoenix Tears
the whole system around the DP is imbalanced ...

whe get morale, wow only +2%,. but when we die ,its direct -15%!!!
When get get only max of +10%...but - of 60%

does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba

the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf...

balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.

Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ?
and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.-

that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!!
DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ...

the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-
Wow.

You cannot be serious. /john mcenroe
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Old Nov 11, 2007, 02:14 PM // 14:14   #13
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/notsigned

If you can't vanquish an area without max DPing, either your approach to the mobs or the builds you are running are inadequate for the area. The 60% DP limit is there to encourage people to roll with the proper build and be smart, not hack and slash one foe at a time.
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Old Nov 11, 2007, 02:24 PM // 14:24   #14
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just leave one hero out of your aggro range. This way he wont die and get to the 60%.
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Old Nov 11, 2007, 02:28 PM // 14:28   #15
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Quote:
Originally Posted by |pyro|
just leave one hero out of your aggro range. This way he wont die and get to the 60%.
Don't forget to NOT give him a res
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Old Nov 11, 2007, 02:46 PM // 14:46   #16
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I think the Devs made it that way as part of the allure that is HM.

with all the buff/dp removal products implemented, I doubt they will remove the "lol you're dead, rethink, rebuild, prepare since we're sending ya back to town" schpeel.
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Old Nov 11, 2007, 02:52 PM // 14:52   #17
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Not signed.
Just take a powerstone of courage with you.

Double-click to remove all death penalty from your party. Your entire party then receives a 10% morale boost. This item cannot be used in PvP.

Vanquishing isn't hard...
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Old Nov 11, 2007, 03:11 PM // 15:11   #18
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Quote:
balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.
Go play WoW. There, everyone is a winner. You grind to level 70, then go back to starter areas, and feel powerful killing level 3 boars.

Even in GW, everyone can be a winner, it just takes a powerstone.

But better yet - how about adjusting your team build, if you find yourself failing so miserably that you get to 60 DP in the first place?

You know what hard mode would be? No automatic rez at all. Wipe - gg, back to outpost.

Vanquishing is nothing but death march zerg.

Quote:
the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-
DP has been there since the start. What's wrong with this picture? PvE has been so dumbed down, that GW:EN disgusted just about every GW fan with its mindless grind and zerg approach to everything.

Make a fool-proof system, and only a fool will use it.
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Old Nov 11, 2007, 03:27 PM // 15:27   #19
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Quote:
Originally Posted by Phoenix Tears
signed... one of the most annoying things in the game ...

nothing is more annoying, when you waste douzens of hours for nothing, especially when you were really near to the point to fullfill the vanguish, like that only 5 kills more U've needed and then get kicked causes of the god damn DP...

The sense of using Powerstones is to use them, when full party IS at -60 DP, then the player has the most usage of the stones... it makes no sense to use stones, when only say 1 of 8 is at -60 and all others are like -15 to -45 ...

using stones at such moments is just a waste of the stone .. i use stones, when the usage of them makes most sense and that is, when all are -60% ...
but that I can't then do, because you get auto-kicked -.-
When this stupid autokick gets not deleted, then powerstones should be automatically used, when all are at -60% and you get only auto kicked, when no stone could be used, because none was in the inventary of non character of the party

this would be fair at least.

and no, with ful party -60% you can not death grind everything...there are enough place, where your party simple stands never anymore a chance versus the enemies, once beign all -60Dp, because the enemies just need 1-2 attacks to ikill your whole party again and again and again, where you have everytime to run long ways, before u reach the spot again, and before your back, all enemies are fully healed again ...

and each time you get more DP, it becomes alot harder to fight monsters in HM ...

the whole system around the DP is imbalanced ...

whe get morale, wow only +2%,. but when we die ,its direct -15%!!!
When get get only max of +10%...but - of 60%

does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba

the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf...

balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.

Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ?
and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.-

that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!!
DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ...

the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-
what....?

anyway /notsigned
its hardmode for a reason, use candy canes or w/e if you are really having trouble.
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Old Nov 11, 2007, 03:34 PM // 15:34   #20
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/Notsigned

Would make it far to easy as you could just slowly kill 1-2 enemies each time.

And as for phoenix's post, I think the others summed it up nicely
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